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Product details

File Size: 4209 KB

Print Length: 1100 pages

Simultaneous Device Usage: Up to 5 simultaneous devices, per publisher limits

Publisher: Microsoft Press; 5 edition (November 11, 1998)

Publication Date: November 11, 1998

Sold by: Amazon Digital Services LLC

Language: English

ASIN: B00JDMP71S

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Amazon Best Sellers Rank:

#461,376 Paid in Kindle Store (See Top 100 Paid in Kindle Store)

It is a priceless book on Win32 API! It obviously lacks lots of new features appeared since the time of publishing (almost 20 years ago!); it doesn’t even touch MFC or any other popular programming tool (if you are interested in it); it is written in plain old C (no classes, etc.); but it explains all the basics of Windows programming, all principal Windows elements and how they work together. The language is very good; the samples are simple and thoughtful. And they work even now! I’ve got executables from the original CD that comes with the book: built in 1998, both Debug and Release versions, and they run like a snap – amazing! The CD also contains a help file that covers the whole book – pretty handy, considering the thickness and weight of the hardcopy.

About 2 years ago, I read this book and learned much more than I had previously about traditional Microsoft Windows API GUI programs. Most of my professional experience with programming languages consisted of 11 years with C#. Some of the concepts in the book were not new to me like message pumps and the general way they work under Microsoft Windows. The deep details of message pumps and how they work were new to me and this book went far to teach me the ground level concepts needed to properly set up a visual desktop program under Microsoft Windows using the native Windows API.When I examined how these things are done in other platforms, I was surprised to find that they are sometimes done the same way. If you are using something like .NET, Windows Runtime, or Java Swing, you might not ever encounter these things. However, if your software is defined in a native implementation language, perhaps for the purposes of incorporating DirectX or OpenGL at a native level, you might see such things more often. A book like this make a huge difference in successfully grasping the concepts you need to apply in order to better use such things.

I'm a firmware engineer, and spent a lot of time with RTOS device driver / app programming in C. This book so far is the best book that I've ever bought to program in desktop environment.This book explains Windows application programming using simple C programming (and it's still working for Windows 7 and Windows 8.1 Desktop app using free Visual Studio Express 2013. I heard you could still use it for Metro programming as well). The code examples are built up gradually from simple to difficult. The explanation is brief but to the point (I can always get the exact details from MSDN). It's enjoyable book to read (specially who likes to read source code, rather than long detail explanation on how each API works). Jargon free, plain English book, perfect for beginners after passing their C programming =)In term of comparison, I couldn't even find other book that explains WIN32 from the bottom layer. Most books focus in middle layer functionality (.NET, XAML, etc).

This is an absolutely golden book. Don't be intimidated by the page count or the title - this book is actually a very easy to use ground up tutorial in Win32 programming. He starts out talking about the basics and then slowly moves into more advanced topics.As always it's important to know what a book is NOT. This book is not a tutorial for writing windows applications, nor does it discuss MFC or most of the common methods used today for rapidly producing computer programs. This is not REALLY a reference book on win32 either.Instead it provides a tutorial-style documentation for the monstrous win32 API at its most fundamental levels. This book sets the standard for all other code written for any modern version of windows. It addresses real world issues and real world solutions to those problems (such as the chapter dedicated to making unicode friendly programs), as well as some historical issues (the difference between wParam and lParam).No manual is without its flaws. This book is a bit too braod spectrum in the detail levels. There are places in the book where he will delve into details that you could care less about, and there are points that he will put in two or three sentences and assume you understand, although you may not.Despite this, this book is essential to everyone writing code for Microsoft Windows (ANY version). You needn't read it cover to cover, but readiny section I (about 1/3 of the book) is essential. My one wish is that this book came in three volumes, if you haul it between home and school/office it gets to be buronsome. That's about all I can really complain about with this book.

This book covers just about everything a programmer needs to know to write software to run under the Windows operating system. From basic GUI design and operation to more advanced topics like using DLL's and doing advanced graphics, it's all there. The only problem is that it was written in 1998, and some of the methods the author used no longer work with later versions of Visual Studio. A little effort may be needed to adapt the sample programs to work. It would really be nice if newer edition was available. I will still use these techniques, however, now that I can see how to program without having to use the CLI/CLR or C#.

Charles Petzold's "Programing Windows", Fifth Edition is of the first rank, on par with Tom Swan's "Mastering Borland C++ 4.5", which I also have. While Petzold's book was written using Microsoft's Visual C++ 6.0, Swan's was written, as its title implies, using Borland's C++ 4.5, which I have and use as my Windows Programming "bible".Charles Petzold's "Programming Windows" is highly recommended for those programming Windows with Visual C++.N.C. Freitas

This is a great reference for programmers who want to move away from console programming. It is very comprehensive and covers a lot of ground. Everything from scroll bars and keyboard/mouse input to graphics, mutimedia files and mutithreading are discussed in detail. All of the source code is on the accompanying CD and the author's website so you can customize the programs instead of having to start from scratch.

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